storyline roughs for a transition from third person adventure to Atari Asteroids like mini puzzle.
Interactive Environment Design.
Our hero enters through a damp corridor into a wide laboratory, the floor gently sloping into a dark pool below a giant glass facade opposite the entrance. Sparkling items shine in the abyss beyond the glass. The undamaged of the consoles on the left dimly glows with the same alien color as the machines beside him. Upon sitting in the console, a prompt appears. Utilize the sub to collect the shining material, and potentially re-power the substation, but beware of the creatures in the deep.
Interactive environment design
Happy Hearts Gala 2012
scale and environment for Mexico event stations on right, fixtures on left.